Raptors in the Forest

Over a hundred years of cinema history and people still ask “what is your favorite movie?” as if it’s nothing but mindless chit-chat or a way to break the ice on a first date.

The question drives cinephiles crazy because it should be impossible to answer, but the truth is everyone who loves movies always knows their answer. Maybe they keep a rotating list of five or ten so they can switch it up at a party and seem smarter/funnier/cooler/sexier than they really are, but in your heart of hearts you only have one answer, no matter how dumb or pretentious or pop.

I’ve known my answer since 1993, when I was watching TV cross-legged on the living room floor and a commercial for Jurassic Park changed the course of my entire life.

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The things that came after — leaving Washington State for Los Angeles, ridiculous amounts of school debt, ten plus years of struggling to make rent as an underpaid production assistant on such gems as Ninja Cheerleaders —  weren’t a reality yet. In the spring of 1993 the whole of life was just a twelve-year-old boy experiencing joy to a degree he didn’t know was possible, leaping off the carpet and running through the house yelling and leaping in big arcs like a maniac.

Nostalgia distorts this moment into a perfect movie scene. My mother’s potted plants draped beside the television like jungle vines. Floating dust highlighted streaks of sunlight from the windows. The shot of a t-rex in a side view mirror infused me with adrenaline and propelled me weightlessly down the hall.

Retrospect is what reminds me of the bemused look on my father’s face and the frustrated confusion from my grandmother — who was in the late stages of Alzheimer’s — as she tried to wrap her mind around the quivering, wide-eye little geek who wanted desperately for her to share his enthusiasm.

With her disease this was just one of many times this scenario played out, though it’s the one that sticks with me the most. The uncrossable distance between us was of course age and dementia, made worse by my chaotic rambling, but in truth that same disconnect was always present when I tried to talk to others about movies, stories, and art.

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Like everyone who identifies with so-called “geek culture” it was late night zombie movies and Mystery Science Theater 3000 that called to me as a child. Though I was raised blue collar, movies and TV were never a reward at the end of the day for a job well done, they were simply everything that I cared about and consumed my mind every waking hour.

I feel like lots of people care about the rules of prose, but few look at film and television as a sort of language and try to process what they’re watching on any kind of critical level. But I always learned best through story. And given that I was homeschooled up until I went to college, I had an enormous amount of free time to watch movies and television.

As a result, I thought in movie shots. I intuited film grammar from an early age and could pick out jarring edits before I could knew what to call them (the first time I learned about “crossing the line” I was so excited that I wasn’t the only freak who cared about these things!).

My parents tell stories of me pausing a movie, standing up in front of my friends, and getting angry at them for not understanding what the scene was really about. When it came to movies I could find lots of folks who enjoyed them, but no one who understood them or why they were so important.

It was a seemingly impossible divide, whether with peers or my aging grandmother.

That film obsession came to a head with Jurassic Park. From the opening THUD of brand new surround sound technology, that entire theater was as reverent as a church, faces forward, minds and souls open to whatever flashed on screen.

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When I walked out of the theater, my life had changed. I’ve experienced religious and romantic and self-induced highs in my life since,  but I’ll be damned if that brightly-colored dino thriller didn’t match them all in its own way.

I’ve read a lot about the incredible audience reactions to Star Wars and Jaws — two movies I adore but was too young to experience in the theater — but the awe in the cineplex for Jurassic Park was stunning, and all I knew was that I had to see the movie as many times as possible.

Every day I scanned the newspaper until I found the t-rex skeleton logo in the movie listings whenever the film played at the local second-run theater.

Luckily, tickets at The Liberty were about a buck, so it was possible to scrounge up enough loose change during a long summer day, pillaging couch cushions and scouring the parking lot of our apartment complex.

After the third or fourth viewing, when those jeeps stopped in the rain my friends and I would rush through the aisles into the lobby and up the stairs to the bathroom where we’d watch the mirror shake as the t-rex approached, our reflections quivering like those famous cups of water.

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Soon I had every line memorized and once recited the film beginning to end, complete with proper inflection, gestures, and dramatic pauses, totally unaware that my infatuation was inadvertently preparing me for a future career in screenwriting.

About the time I placed my first ever pre-order for the VHS release in October of ’94 (a mind-blowing new concept at the time), my parents got word that they lost their job.

They managed our apartment complex, but that task was being farmed out to a nation-wide leasing company. And since part of their salary included free housing, this also meant we were out of a home. They quickly lined up another management job with onsite housing, but it was still under construction and way behind schedule.

Luckily, my folks had recently purchased a tiny piece of wooded property near the town of Elma, Washington. It was intended as an investment, but we now found ourselves living in the woods on an indefinite vacation.

Days were spent fishing and swimming and riding bikes on dirt trails. After dark we’d play cribbage and UNO around the campfire while my father read aloud from the highbrow works of Patrick McManus, and we’d close out the evening listening to Jim French on the KIRO Mystery Playhouse.

But evenings grew colder and the weather got worse. Nighttime in my tent brought the sounds of creaking trees that reminded me of dilophosaurus calls, the thunder in the hills of a hunting t-rex. And after a while, imagination gave way to worry.

Slowly it dawned on me that my family was essentially homeless. The daytime fishing trips weren’t just fun, they were functional, producing many of our dinners. Suddenly the nighttime trips to the local Lake Arrowhead Community Clubouse to take showers seemed less adventurous.

Finally October rolled around and my parents drove me to Suncoast Video to pick up my VHS of Jurassic Park. We had no television, let alone a VCR, so it lived in my tent safely under the pillow, where I’d pull it out and study the case with a flashlight.

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I memorized the crew listed on the front, the still images from the movie printed on the back, and I’d project the entire movie in my own mind. Lips whispering dialog, visualizing every edit, until we moved into our new home where I could finally press play.

The mid-‘90s were a watershed time for cinema, often overlooked. The end of New Wave in the late ‘70s lead to the corporate blockbusters that we still see today, and in many ways Jurassic Park marks a more subtle cinematic shift from personal to impersonal blockbusters.

Just look at the other top-grossing adventures and thrillers for 1993: The Fugitive, The Firm, Indecent Proposal, Cliffhanger, and The Pelican Brief. They have varying degrees of budget but all of them share a very personal scope that we rarely see these days. They are movies about one person or a small group fighting for survival.

The next year brought us True Lies and Speed and Clear and Present Danger, all “small stakes” blockbusters in their own way, but steadily growing larger. And then in 1995 we got the return of James Bond with Goldeneye and the end-of-world scope of Waterworld.

But the tide turned in 1996 with Independence Day, where old-school flying saucers threatened to destroy the whole of Earth.

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The next year brought us The Lost World, where Spielberg’s dinos set foot in San Diego and destroyed the surrounding architecture, and then in 1998 — with the trifecta of Armageddon, Godzilla, and Deep Impact — mainstream Hollywood movies officially shifted to the so-called “disaster porn” that we see so much of today.

Compared to what we get now with D.C.’s heroes demolishing entire cities and Marvel flicks threatening the destroy the known universe, Jurassic Park’s simple little story about a handful of people trying to escape an island and save their own lives seems almost quaint.

And yet it holds up surprisingly well.

The film industry may have evolved, but Jurassic Park remains a perfect specimen in the fossil record. At over 800 million dollars in 1993 (more now thanks to inflation and the 3D re-release), it was at the top of the boxoffice food chain.

Sure it owes a lot of its success to the groundbreaking VFX, but more than that it was a primal little story about the importance of  living and re-producing. Remember that life finds a way not only through gender-bending dinos but also Alan Grant’s eventual acceptance of children, shifting him from a lone hunter to a nurturing father figure.

In this way he survives not only the dangerous Isla Nublar but his own evolutionary cul-de-sac of personal growth. By protecting the next generation, he’s no longer obsolete.

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As a kid I didn’t think much about why I was so obsessed with Jurassic Park. It had sci-fi dinosaurs and I was a teenage boy, enough said. It just made perfect sense to spend days daydreaming about it, to re-read the book until the cover fell off, to sleep with the VHS cassette under my pillow.

But thinking back on our lives in the Fall of ’94, when the campfire wasn’t just about roasting marshmallows but also about keeping us warm, I realize that it was really all about our survival.

A well-made blockbuster will hit the pause button on your life, allow your mind to soar, and help you connect the dots of a much larger picture. There’s a reason Hollywood was dubbed a “dream factory.” Well-made big-budget Hollywood fare is a salve for the subconscious, working just like dreams to help you process the real concerns of life.

When I decided to move to Los Angeles and make movies, like so many others I tried my hand at esoteric art films and preachy independent dramas that mistook earnestness for drama. It took a while to shed pretension and understand that creating or enjoying escapism doesn’t need to be mindless and is in fact essential to how we function as people.

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For me, Jurassic Park is more than fun dialog, incredible special effects, and the stunning wonder of dinosaurs. It’s about heroes who used their brains and wit and could still barely survive.

Their noble achievement was to keep going, endure, and just get out of that damn jungle. Just how, in the end, my family made its own way out of the forest. In a world of hungry beasts and violent storms, we found a way.

The Science of Story: Talking about Gravity with a NASA Engineer

I had the opportunity to watch Gravity this weekend with Robby Stephenson, Senior Engineer in the Mechanical Engineering Division at NASA’s Jet Propulsion Laboratory. Afterwards we talked about the science on display in the film, what they got right and what seemed off. More importantly, we talked about how these things affected the story.

We also poked fun at George Clooney a little bit, just because.

Joining us in the conversation was Regan Hutson, a photographer and science buff who had some great things to contribute.

Warning: This article is for folks that have already seen the movie. We jump around a lot in the chronology of the movie and give major SPOILERS.

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James Roland: Okay, tell us what was fake. Or what stood out to you, not just the science but whatever.

Robby Stephenson:  I’m not usually an emotional person for a movie, but my emotions were all up and down. In a regular blockbuster or something, it’s like “yeah, things are blowing up but they’re not in danger” but I guess the realism was just so good … I was getting tense and I would catch myself not breathing and gripping my arm rests.

James: I did that too and it was my second viewing.

Regan Hutson: There were points with all the debris that it almost felt like a Michael Bay film.

James: Like the second time the debris comes she doesn’t get hit at all but everything around her gets destroyed.

Regan: Right.

James: Which they kind of had to do because if that capsule even gets pierced once she’s be out of commission, so they kind of had to fake it.

Robby: The biggest thing that sticks out to me was when Sandra Bullock lets George Clooney go … there’s nothing that pulls him away. They’re in space, they’re just floating. They’re not on the Titanic!

James: I was curious about that, because they stop sharply …

Robby: Yeah, so once you stop, you’re stopped. Nothing’s gonna make you move any more.

James: Clooney says the ropes are too loose and then you see her giving way …

Robby: But there’s nothing pulling on him.

James: My thought was they did such a good job with the physics in the beginning  …

Robby: I had the exact same thought.  When they were on the space shuttle everything looks really good, with the bolt floating away and her twisting around … but once they got on the space station I felt like the quality suffered a little bit.

James: A little bit, yeah.

Robby: All they would have had to do was have something hit the space station and it was rotating, then you’d have the centrifugal force. That would have been enough to pull him away. But it was fairly stable from what I could see.

James: Yeah.

Robby: But they got a lot of stuff right.

James: What about the fire, did that seem realistic to you?

Robby: Yeah, fire is one of the biggest dangers up there and they’ve had a couple of small ones.

James: And it’s orb-like?

Robby: Yeah, you should watch some of the videos they have with the physics of flame and candles and water in zero gravity.

James: Someone pointed out to me that even though you have pressure from your body, your intestines are used to the pull of gravity so they are affected as well. They’re essentially floating inside of you, something I hadn’t thought about.

Robby: Space is a constant feeling of falling.  It’s like going down the side of a roller coaster.  Something like half to two thirds of astronauts get sick, they expect it.  I think they don’t plan anything for their first day up there.

Regan: One of the things I couldn’t get out of the back of my head was  out of the entire international space station … nothing breached it. So the entire thing is still full of oxygen.  Which is kind of necessary for there to be some hope for her to survive, but it seems really, really unlikely.

James: Unless there was a hose inside she could plug into for oxygen, but I don’t know if that even exists.

Robby: Yeah, I don’t know a lot about the suits. But I do know you can’t take them off that fast.

James: That’s a good example though of where they needed to fake some things for the sake of story.  Later she sees she has seven minutes before the debris comes again, and in the next scene she’s outside the ship and I’m thinking “just seven minutes to get the suit on and get outside, you’re gonna rush and forget something.”

Robby: Yeah, everything was really compressed.  They don’t do anything fast.

James: To me, stuff like that is a given in a movie. If you go in nitpicking that then you’re missing the point.

Robby: I’ve observed space walks and it’s corn growing … I mean, it takes two hours to do anything. You want to see the highlights!

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James: It’s interesting. You could argue that because the whole movie evolves (or devolves, depending on your world view) into a story of faith, that as she goes along it gets more and more incredible and less realistic.  I don’t know if that’s intentional or if I’m just reading into it.  Like, what do you feel about the re-entry scene? Sandra Bullock’s character says she has a fifty-fifty chance, but I think I remember learning it’s a lot less than that … isn’t there a really narrow window where you won’t burn up?

Robby: Yeah, there really is.  I think the Soyuz are fairly foolproof, I mean they’re Russian so they’ve been flying them for 40 or 50 years. It’s an automated system. But you gotta hit a narrow window and get everything oriented the right way.

Regan: Wasn’t there a mission where just a small piece of damage to the shielding caused the entire thing to collapse during re-entry? Just knowing that, the probability seem very low [she’d survive]. But I guess the capsule was internal through the whole thing until she starts to re-enter so the shielding could have been protected.

James: My take on it was that wasn’t how it was supposed to go down, but because it was already falling she went down in the wreckage and then it broke apart around her. But then she was spinning and it righted itself, so I’m assuming that’s automated.

Robby: It is designed to right itself, a heavy side down kind of thing.

Regan: So the aerodynamics keep it oriented so the shielding carries the brunt of the heat.

James: What did you all think about the fire extinguisher scene? In a way I think the filmmakers fought against themselves because they did such a good job showing how fast they are moving and how hard it is to grab on to another moving object that it ultimately seems impossible.

Regan:  I think the question in that scenario is would a fire extinguisher have enough thrust?

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Robby: At the end when she ran out, she threw the can away from her to get a little extra thrust, I thought  that was a nice touch.

James: So that would actually work?

Robby: Yeah, it’s a change in momentum. You can throw anything and you’d get somewhere.

James: When she launches from the ISS and goes to the Chinese space station and makes the leap … presumably that’s incredibly fast, right?

Robby: If you think about it … it took her about an hour to get there so … orbital dynamics are funky.  Once you point in the direction you’re going you just coast. You see that when the two astronauts are tethered together.

James: Is there a certain amount of friction from solar winds?

Robby: There’s enough friction that you have to care about it when it comes to satellites, but it’s minimal. It would take like a month to slow down.

James: So how fast would you say that they were going?

Robby: Relative to each other? They’re all going 20,000 miles an hour. But the relative rate … a couple miles an hour? One to ten miles per hour, something like that? Which is enough to jerk your arm pretty good, imagine trying to catch someone rolling down a hill.

Robby: So what happened to the Chinese astronauts? Did they evacuate?

James: I assumed so, but why did they leave an escape pod?

Regan: Wouldn’t you want any evacuation system to be redundant in case the first didn’t work?

James: Good point. As near as I can tell, because I’m not an expert, all the points where they fudged the science were for story points.

Robby: Yeah.

James: Like when she gets thrown off at the beginning, the chances of him finding her seem so slim.

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Robby: Yeah, you couldn’t see anything out there.

Regan: Maybe the way she was spinning she was the only intermittent light source.

Robby: Yeah.

Regan: One thing that bothered me … do you remember the Radiolab episode where they’re talking to the astronaut, and he talks about how black the shadows are?  Having a photography background and paying attention I kept thinking “there’s definition in those shadows, that shouldn’t happen!”

JamesBut that’s just such an amazing opening and they have to get themselves out of it somehow. Probably every step of the way the filmmakers would ask “can we do this?” and the science adviser would say “no” and they’d say “well … we’re going to do it anyway.”

Robby: They don’t really have a jet pack like that, though.  I mean, they have maneuvering units but you don’t have nearly that capacity for flying around.  I don’ t even think they use them anymore.

James: The key word is “prototype”, George Clooney calls it a prototype.

Robby: Yeah, they throw that in there to justify it.

James: My thought was that it’s such a big deal to un-tether, what if the jet pack failed? But that’s sort of George Clooney’s character in this, he’s really out there. Kind of one note.  It’s maybe the most one note character he’s played … when they get to the dream-version of him, there isn’t even any hyperbole, that’s just him!

Robby: I have to admit (regarding the dream sequence),  my first thought was “he couldn’t have done that, that’s really stretching it!”

James: And at first you can’t see the astronaut’s face, so you think maybe it was another survivor or a rescue mission … then they open the hatch.

Robby: And you can’t do that!

James: And I thought “are they really doing this, going for a bleak, dark humor ending?” He climbs inside, looks at her dead body, and goes, “whoops.” At first you can’t figure out what’s going on, then as he starts to talk it dawns on you that there’s only one option … and it’s cheesy.

Robby: Yeah. I half expected her daughter to appear.

James: She’s hanging outside the window, “Mom! Mom!”

*Laughter*

James: From then until the end is where they just pour on the cheese.  I actually felt the earlier stuff is more powerful. When they’re just floating by and he’s talking to keep her sane, and she has that little monologue about her daughter dying. It’s so incredible.

Regan: I think one of the things I appreciated because it was in the same tone but it doesn’t hit you over the head as much was when she gets to the ISS and she takes off her spacesuit and just floats there.

James: So beautiful.

Regan: The shot turns into her as a fetus in the womb, down to even the umbilical cord!

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James: And it’s a shedding of the cocoon with the space suit … I felt that shot was powerful and earned. I thought the one at the end that didn’t work as well, because it was kind of a repeat thematically, was the “evolution” shot when she crawled out of the water.

Regan: Her struggling to get up on her feet was pretty justified.

James: True, but the angle they chose to film it was very specific.

Robby: Then they shoot up at her as she staggers off.

James: You half expect to see a monolith and she starts dancing around it with a bunch of apes.  It’s a beautiful shot, but it seemed a little on the nose to me.

Regan: That’s funny, that association didn’t occur to me until you said it.

James: I’ve heard other people talk about it, but maybe it’s more subtle than I thought.

Robby: I just thought it was cool they acknowledged how hard it is to walk after being in space because of the muscle loss.

James: I love when Sandra Bullock laughs because of the irony of the moment.  She has some good dialog and some cheesy dialog throughout the movie, but she owns all of it.  There’s so much talking to herself.

Robby: That’s got to be hard for an actor.

James: It is. And her character changes SO much by the end, she’s great.

Regan: It’s like a miniature version of Castaway with a female lead once George Clooney is gone.

James: George Clooney is Wilson?

Robby: “I’m coming for you!!!!!”

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James: She goes and buys a cardboard cutout of him when she gets home.

Regan: So that’s why his character’s so one-dimensional.

Robby: There it is!

James: Wow. Ouch. 

Regan: I wondered about when they get back to the space shuttle after everything’s destroyed, it didn’t make sense to me that there would be things floating around inside. I thought every loose object would have been evacuated when the hull was breached.

Robby: They do keep things tied down.

Regan: But there were little things like the Marvin the Martian doll and pens, all floating freely.

Robby: Yeah, so that should have been blown out, I think you’re right.  I will say this, the realism that they miss, which most people won’t notice …  is the orbital dynamics. The space stations aren’t all that close to each other.  The Hubble is in a completely different orbit.  And orbital dynamics are weird. I took classes in this. ‘Cause to go faster you first slow down and get in a lower orbit, then speed up and get to a higher orbit. When you trade altitude for speed, it’s all completely counter-intuitive.  So flying an approach vector, when they dock to the space station or something, it’s very non-intuitive.

James: So you go faster when you’re lower? In the same way that the outer edge of a record is moving at a different rate of speed from the center?

Robby: It’s the reverse of that, because on the outer edge of a record you’re going faster,  but in space when you’re in a higher orbit you’re actually going slower.  So to go from a low orbit to a high orbit you speed up, but by the time you get to the other side of the orbit you’re going slower and you would shoot your rocket in the opposite direction of what you might think.  It’s weird.

James: Wow.

Robby: So they dock from beneath, from the Earth direction, but it’s counter-intuitive, you can’t just point where you want to go and shoot your rocket.

James: And [the space stations are] at different altitudes.

Robby Yes. But even if they were, you can’t just speed up and go there, because as you speed up you’ll change orbit.

Regan: It make sense to me that something orbiting at a lower altitude needs to be moving more quickly so that the centrifugal force is countering gravity, but if you are at one orbit and you just push yourself down, are you going to increase in speed for some reason? Or do you have to push yourself to increase speed so that your orbit doesn’t degrade?

Robby: The weird thing is that it’s a little bit of both. So if you’re in a circular orbit your speed is the same everywhere.  But if you’re in an elliptical, if you go oval, your speed varies quite a bit.

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James: In the movie they make it seem like they could just shoot around and visit each other up there.

Robby: And that was definitely necessary for part of the story.

Regan: We’ve all been watching movies set in the future where they fly around in space like they’re in planes.

James: I’m curious. Everyone’s been talking about the realism and all the things they can find wrong … but I don’t remember people talking this much about the realism of Apollo 13 when it was released, do you?

Regan: Oh yeah, I do.

Robby:  I read things about how they had the wrong patch on their suits!

Regan: Do you mean picking it apart the same way?

James: Yes. Or lauding it.

Regan: I remember seeing an interview with Ron Howard where he talked about the premier and how they invited folks that worked on the Apollo missions and how they couldn’t believe some of it was done with computer.

James: Not to knock Gravity at all, but when everyone was talking about how realistic it was I just thought “well, Apollo 13 did it years ago.” But they also  had actual events to build on, Gravity is a fictional event.

Robby: That debris problem is very real up there, though.  There’s lots of junk up there.  And NORAD has to track everything down to the size of a basketball or something like that.  And every now and then they have to move the space station out of the way to keep it from getting hit.

James: Does the Earth’s rotation affect all this? Can you put something in orbit counter to the Earth’s movement?

Robby: Yes, but it just takes a whole lot more fuel.  Launching eastward is a whole lot easier than launching westward.

James:  So [in the movie] the debris is traveling the same direction as they are.

Robby: If you have an explosion it’s going all over the place.  The movie said something about the debris moving at 20,000 mph relative speed, which means it’s actually going about 50,000, I don’t know if it could have gotten that fast. But if you go look at the Endeavor space shuttle down at the science center and look at the windshield, it’s pitted.  That’s specks of dust going 20,000 miles per hour.

James:  Seeing it a second time I was determined to figure out how they did certain shots, but it’s a testament to the story that I got sucked in again and forgot to do that.

Robby: They got the northern lights in there.  That made me catch my breath. A lot of astronauts talk about seeing that. *pause* It really is a great movie.

James: Despite how terrifying it is, there’s gonna be a huge influx of applications to NASA.

Headed for Destruction: A Review of Wake in Fright (Drafthouse Films #8)

Anthony Buckley found treasure in a dusty Pittsburgh warehouse.

His journey spanned two years and three countries as he searched storage areas in New York, London, and Dublin before finally tracking down Wake in Fright, a film that he’d edited forty years before.

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From a large box labeled “For Destruction” Buckley pulled out 200 reels of the almost-forgotten cinema masterpiece. As far as anyone knew, it was the only print in existence. It was scheduled to be incinerated one week later.

The film was shipped back to Australia, where Deluxe Lab in Sydney spent another two years repairing the damaged negative, frame by frame.  The fully restored movie was released in theaters in 2012.

Back in 1971, Wake in Fright premiered at the Cannes Film Festival to rave reviews, then went on to play in France for five months.

But Australian audiences balked at the brutal portrayal of their country, leading to poor box office returns. According to actor Jack Thompson, during one screening an Australian man stood up and yelled at the screen, “that’s not us!” To which Thompson yelled back, “sit back down, mate. It is us!”

Distributors also felt the film was too intense for American audiences , so they released the movie stateside to a single art-house theater. It opened on a Sunday night in the middle of a blizzard, and then promptly disappeared from public knowledge.

Given the film’s history, the fact that it’s now available on blu-ray, DVD, and Netflix streaming is nothing short of a miracle. Luckily, the film lives up to its legend.

“I saw [Wake in Fright] when it premiered at Cannes in 1971, and it left me speechless. Visually, dramatically, atmospherically and psychologically, it’s beautifully calibrated and it gets under your skin one encounter at a time.” – Martin Scorsese

Starting off with a harsh, barren landscape shot that rivals the intense beauty of David Lean’s work, the film grabs its audience by the shirt collar and doesn’t let go until its final moments.

The story is largely plotless, following a burnt-out school teacher named John Grant as he travels from his one-room schoolhouse in the Outback to his girlfriend in Sydney for Christmas break.

On a layover in the haunted little town of Bundanyabba, he makes a drunken decision to stake all his savings on a game of Two-up (an Australian game of chance) and the result sends him spiraling into a lost weekend of cheap beer, hot sand, and existential delirium.

Wake in Fright is one of the most experiential films you’re likely to see. While it follows a linear storyline it also eschews normal dramatic narrative. It’s simply a series of seemingly unrelated events, building an ever-increasing sense of dread punctuated by bursts of bizarre violence and sexuality.

SpitWorst. Drinking game. Ever.

To describe the events of the story wouldn’t do it justice. Other than one notable and infamous scene involving a kangaroo hunt — a scene so brutal it elicited a special postscript explanation from the producers —  the film consists largely of sweaty men drinking beer and getting in fights.

It’s the style of Wake in Fright which makes it a masterpiece. The movie starts off staunchly in the land of Realism and slowly travels into a dreamlike world, culminating in Grant’s final epiphany by way of a literal nightmare.

Many times throughout the film I found myself squirming in my chair as if I was watching a tightly plotted thriller, yet in retrospect nothing much was happening.  The setting, dialog, sound, and imagery are all designed to unsettle the audience and make them feel as if they are in danger when really Grant is only in danger of himself.

It’s here that Wake in Fright really shines, by using the Outback’s brutality to reflect Grant’s own failings and insecurities. The fabulous script by Evan Jones contains no voice over and hardly any pointed character exposition, so director Ted Kotcheff brings subtext to the surface by using startling imagery, most famously a dream sequence involving two “exed out” pennies falling into the eyes of Donald Pleasence.

DonaldPennyEyesPenny for your nightmares?

The stunning visuals and permeating tone of dread are a testament to Kotcheff’s talent, especially since the most notable entries to his later resume are the first Rambo film, Weekend at Bernie’s, and multiple episodes of Law and Order, all things which have a certain value but fall short of the deft touch on display in Wake in Fright.

With a minimalist plot and atmospheric cinematography, it’s up to the actors to provide the emotional core of the picture. Gary Bond’s take on John Grant is subtle, subversive, and often overlooked amidst the balls-to-the-wall performances of the other actors. He’s a slow burn that at first might seem boring, but when you compare where he starts out to where he ends up, the change is staggering.

GrantBefore

Before / After

GrantAfter

Still, it’s Donald Pleasence as Doc Tydon that steals the show.  As a horror fan I’ve always had a soft spot for Pleasence as a Halloween alum, though never gave him much credit as a serious actor. But from his spine-tingling opening line to his frantic, homoerotic grappling match with Grant near the end of the film, it’s a phenomenal performance that swings for the fences while bringing a deep, emotional undertone of sadness and desperation. It’s easily one of the most underrated film performances I’ve seen.

DeathbyDonaldFoster’s: Australian for homoerotic.

Two other actors of note are Jack Thompson and Chips Rafferty, both staples of Australian cinema. Thompson plays an aggressive hunter who all but kidnaps Grant for a night of debauchery. His showstopping kangaroo hunting scene is a force to be reckoned with, a literal wild ride that seems to ooze sweat and gasoline, predating the Mad Max car chases that made Australian films famous by eight years.

ThompsonScreamFor the love of God, CUT!

Raffery’s turn as Jock Crawford gives the film a sort-of moral center. At first portrayed as another aggressive simpleton, Jock’s return at the end of the film reveals him as a kind-of father figure. Rafferty has a John Wayne quality about him, a “man’s man” with a dash of goofy charm. He commands the screen with sheer charisma and he’s a joy to watch. This was his last film (he died the year it was released) and the thought of his performance just one week away  from being destroyed by a fire is heart-wrenching.

From its production to final distribution, forty years later, Wake in Fright is a little miracle of cinema.

It’s apt that a film about one man’s journey through a bleak, existential valley of despair spent so many years inknown and on the brink of destruction. But like its finale, the film ultimately stands as a symbol of hope, that we humans will eventually get past our immediate trappings to see better days ahead.

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