Raptors in the Forest

Over a hundred years of cinema history and people still ask “what is your favorite movie?” as if it’s nothing but mindless chit-chat or a way to break the ice on a first date.

The question drives cinephiles crazy because it should be impossible to answer, but the truth is everyone who loves movies always knows their answer. Maybe they keep a rotating list of five or ten so they can switch it up at a party and seem smarter/funnier/cooler/sexier than they really are, but in your heart of hearts you only have one answer, no matter how dumb or pretentious or pop.

I’ve known my answer since 1993, when I was watching TV cross-legged on the living room floor and a commercial for Jurassic Park changed the course of my entire life.

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The things that came after — leaving Washington State for Los Angeles, ridiculous amounts of school debt, ten plus years of struggling to make rent as an underpaid production assistant on such gems as Ninja Cheerleaders —  weren’t a reality yet. In the spring of 1993 the whole of life was just a twelve-year-old boy experiencing joy to a degree he didn’t know was possible, leaping off the carpet and running through the house yelling and leaping in big arcs like a maniac.

Nostalgia distorts this moment into a perfect movie scene. My mother’s potted plants draped beside the television like jungle vines. Floating dust highlighted streaks of sunlight from the windows. The shot of a t-rex in a side view mirror infused me with adrenaline and propelled me weightlessly down the hall.

Retrospect is what reminds me of the bemused look on my father’s face and the frustrated confusion from my grandmother — who was in the late stages of Alzheimer’s — as she tried to wrap her mind around the quivering, wide-eye little geek who wanted desperately for her to share his enthusiasm.

With her disease this was just one of many times this scenario played out, though it’s the one that sticks with me the most. The uncrossable distance between us was of course age and dementia, made worse by my chaotic rambling, but in truth that same disconnect was always present when I tried to talk to others about movies, stories, and art.

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Like everyone who identifies with so-called “geek culture” it was late night zombie movies and Mystery Science Theater 3000 that called to me as a child. Though I was raised blue collar, movies and TV were never a reward at the end of the day for a job well done, they were simply everything that I cared about and consumed my mind every waking hour.

I feel like lots of people care about the rules of prose, but few look at film and television as a sort of language and try to process what they’re watching on any kind of critical level. But I always learned best through story. And given that I was homeschooled up until I went to college, I had an enormous amount of free time to watch movies and television.

As a result, I thought in movie shots. I intuited film grammar from an early age and could pick out jarring edits before I could knew what to call them (the first time I learned about “crossing the line” I was so excited that I wasn’t the only freak who cared about these things!).

My parents tell stories of me pausing a movie, standing up in front of my friends, and getting angry at them for not understanding what the scene was really about. When it came to movies I could find lots of folks who enjoyed them, but no one who understood them or why they were so important.

It was a seemingly impossible divide, whether with peers or my aging grandmother.

That film obsession came to a head with Jurassic Park. From the opening THUD of brand new surround sound technology, that entire theater was as reverent as a church, faces forward, minds and souls open to whatever flashed on screen.

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When I walked out of the theater, my life had changed. I’ve experienced religious and romantic and self-induced highs in my life since,  but I’ll be damned if that brightly-colored dino thriller didn’t match them all in its own way.

I’ve read a lot about the incredible audience reactions to Star Wars and Jaws — two movies I adore but was too young to experience in the theater — but the awe in the cineplex for Jurassic Park was stunning, and all I knew was that I had to see the movie as many times as possible.

Every day I scanned the newspaper until I found the t-rex skeleton logo in the movie listings whenever the film played at the local second-run theater.

Luckily, tickets at The Liberty were about a buck, so it was possible to scrounge up enough loose change during a long summer day, pillaging couch cushions and scouring the parking lot of our apartment complex.

After the third or fourth viewing, when those jeeps stopped in the rain my friends and I would rush through the aisles into the lobby and up the stairs to the bathroom where we’d watch the mirror shake as the t-rex approached, our reflections quivering like those famous cups of water.

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Soon I had every line memorized and once recited the film beginning to end, complete with proper inflection, gestures, and dramatic pauses, totally unaware that my infatuation was inadvertently preparing me for a future career in screenwriting.

About the time I placed my first ever pre-order for the VHS release in October of ’94 (a mind-blowing new concept at the time), my parents got word that they lost their job.

They managed our apartment complex, but that task was being farmed out to a nation-wide leasing company. And since part of their salary included free housing, this also meant we were out of a home. They quickly lined up another management job with onsite housing, but it was still under construction and way behind schedule.

Luckily, my folks had recently purchased a tiny piece of wooded property near the town of Elma, Washington. It was intended as an investment, but we now found ourselves living in the woods on an indefinite vacation.

Days were spent fishing and swimming and riding bikes on dirt trails. After dark we’d play cribbage and UNO around the campfire while my father read aloud from the highbrow works of Patrick McManus, and we’d close out the evening listening to Jim French on the KIRO Mystery Playhouse.

But evenings grew colder and the weather got worse. Nighttime in my tent brought the sounds of creaking trees that reminded me of dilophosaurus calls, the thunder in the hills of a hunting t-rex. And after a while, imagination gave way to worry.

Slowly it dawned on me that my family was essentially homeless. The daytime fishing trips weren’t just fun, they were functional, producing many of our dinners. Suddenly the nighttime trips to the local Lake Arrowhead Community Clubouse to take showers seemed less adventurous.

Finally October rolled around and my parents drove me to Suncoast Video to pick up my VHS of Jurassic Park. We had no television, let alone a VCR, so it lived in my tent safely under the pillow, where I’d pull it out and study the case with a flashlight.

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I memorized the crew listed on the front, the still images from the movie printed on the back, and I’d project the entire movie in my own mind. Lips whispering dialog, visualizing every edit, until we moved into our new home where I could finally press play.

The mid-‘90s were a watershed time for cinema, often overlooked. The end of New Wave in the late ‘70s lead to the corporate blockbusters that we still see today, and in many ways Jurassic Park marks a more subtle cinematic shift from personal to impersonal blockbusters.

Just look at the other top-grossing adventures and thrillers for 1993: The Fugitive, The Firm, Indecent Proposal, Cliffhanger, and The Pelican Brief. They have varying degrees of budget but all of them share a very personal scope that we rarely see these days. They are movies about one person or a small group fighting for survival.

The next year brought us True Lies and Speed and Clear and Present Danger, all “small stakes” blockbusters in their own way, but steadily growing larger. And then in 1995 we got the return of James Bond with Goldeneye and the end-of-world scope of Waterworld.

But the tide turned in 1996 with Independence Day, where old-school flying saucers threatened to destroy the whole of Earth.

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The next year brought us The Lost World, where Spielberg’s dinos set foot in San Diego and destroyed the surrounding architecture, and then in 1998 — with the trifecta of Armageddon, Godzilla, and Deep Impact — mainstream Hollywood movies officially shifted to the so-called “disaster porn” that we see so much of today.

Compared to what we get now with D.C.’s heroes demolishing entire cities and Marvel flicks threatening the destroy the known universe, Jurassic Park’s simple little story about a handful of people trying to escape an island and save their own lives seems almost quaint.

And yet it holds up surprisingly well.

The film industry may have evolved, but Jurassic Park remains a perfect specimen in the fossil record. At over 800 million dollars in 1993 (more now thanks to inflation and the 3D re-release), it was at the top of the boxoffice food chain.

Sure it owes a lot of its success to the groundbreaking VFX, but more than that it was a primal little story about the importance of  living and re-producing. Remember that life finds a way not only through gender-bending dinos but also Alan Grant’s eventual acceptance of children, shifting him from a lone hunter to a nurturing father figure.

In this way he survives not only the dangerous Isla Nublar but his own evolutionary cul-de-sac of personal growth. By protecting the next generation, he’s no longer obsolete.

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As a kid I didn’t think much about why I was so obsessed with Jurassic Park. It had sci-fi dinosaurs and I was a teenage boy, enough said. It just made perfect sense to spend days daydreaming about it, to re-read the book until the cover fell off, to sleep with the VHS cassette under my pillow.

But thinking back on our lives in the Fall of ’94, when the campfire wasn’t just about roasting marshmallows but also about keeping us warm, I realize that it was really all about our survival.

A well-made blockbuster will hit the pause button on your life, allow your mind to soar, and help you connect the dots of a much larger picture. There’s a reason Hollywood was dubbed a “dream factory.” Well-made big-budget Hollywood fare is a salve for the subconscious, working just like dreams to help you process the real concerns of life.

When I decided to move to Los Angeles and make movies, like so many others I tried my hand at esoteric art films and preachy independent dramas that mistook earnestness for drama. It took a while to shed pretension and understand that creating or enjoying escapism doesn’t need to be mindless and is in fact essential to how we function as people.

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For me, Jurassic Park is more than fun dialog, incredible special effects, and the stunning wonder of dinosaurs. It’s about heroes who used their brains and wit and could still barely survive.

Their noble achievement was to keep going, endure, and just get out of that damn jungle. Just how, in the end, my family made its own way out of the forest. In a world of hungry beasts and violent storms, we found a way.

Film Review: Space Station 76

Try to quantify a feeling that makes you want to laugh, cry, cringe, and swoon all at the same time.

Now give it a name and tell me what it is so I can use it to describe Space Station 76, a movie that boldly eschews classification to be exactly what it was meant to be.

76-4Chances are, if you’ve heard about this movie at all you’ve heard about the fact that it’s set in deep space in the 1970s or that it’s kind of a comedy but kind of not, or that it’s “weird.”

All of these things are very true. But they’re really not the point.

Certainly the weirder elements will make or break the movie for a lot of people, but given how odd the movie can seem on paper (Critically acclaimed dramatic actor in a silly mustache? Check. Lots of digital asteroids? Check. Robotic hand masturbation? CHECK!) the movie itself is remarkably even-handed and tonally consistent.

Director/co-writer Jack Plotnick shows a mastery of mood that’s impressive for anyone, let alone a first time feature director. In a way it’s reminiscent of Ti West’s films, but where West deals in the simplicity of dread, Space Station 76 takes dark comedy, pratfalls, heart-wrenching drama, borderline spoof gags, and the awe of classic space films and weaves them into a cohesive whole, striking complex emotions that defy classification almost as well as the movie itself.

The opening moments show a little girl named Sunshine stepping lightly down a stark white space station hallway.

Screen Shot 2015-06-01 at 2.53.45 PMAt first the muted colors and use of white negative space might feel like nothing more than a Kubrick homage, but when Sunshine begins to drag a crayon across the wall, leaving a vibrant purple streak in her wake, it becomes clear that even though this (post-)modernist film is completely dependent on many films that came before, it’s still using those elements to make something original.

Even the little girl’s name, Sunshine, at first seems like a simple “hey look it’s the 1970s!” gag, but as she develops not only as a bright and irrepressibly hopeful character but also as a gravitational point for the various other storylines — all set in the sunless depths of deep space — her name takes on a whole new meaning.

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As the film introduces character after character in seemingly random comedic situations, a theme of deep emotional repression begins to develop. Manifested primarily through sexually, these emotions, juxtaposed with the social niceties on display in the space station’s public areas, create a kind of hierarchical Upstairs, Downstairs dynamic within the psyches of all the characters.

In the sexless bedrooms and darkened, tryst-filled supply closets they are one person, but the plastic smile they put on at that evening’s cocktail party suggests someone else entirely.

76-5It might be assuming too much of the text, but given the primary storyline revolving around Captain Glenn’s hidden homosexuality and Plotnick (who is openly gay) growing up in the 1970s, it’s not surprising that the crayon that’s used to dash color across the sterile walls happens to be purple.

And regardless if the color was intentionally symbolic, the image of an innocent child nonchalantly defacing the cold, colorless exterior of an endlessly rotating hallway is just great cinema. It perfectly sets up the rest of the movie while the odd tone and familiar genre elements help ease the metaphor, which could easily be far too preachy.

A032_C007_0914INLater in the film we see one of the space station’s robots methodically erasing the crayon marks. This dynamic sums up the movie in just two beats. The childlike desires we express are tidied up and washed away by machinations of our world.

Still later,  a similar robot, who throughout the movie serves as an automated psychologist, is revealed to be a fraud, simply programmed to spew out catchphrases when it hears key words. This allows its patient to project whatever faux persona they want and keep their hidden desires buried away, further driving home this theme.

In an interview on The Nerdist Writers Panel, the film is referred to as “Space 1999 meets The Ice Storm” and the description is apt. Despite the injections of comedy and the Sci-Fi setting — which influences the plot at a few brilliant moments but otherwise serves simply as metaphor — this is largely a movie about the the secrets we keep from ourselves and others, how we suppress so much of our humanity for the sake of perceived social values, and how that harmful act is in itself deeply human.

It’s that very paradox that generates the extreme swells of sadness and humor and empathy. Despite the odd setting, it’s possible to see so much of oneself in this film.space-station-76

Space Station 76 is a movie all about people who don’t know who they really are, and ironically Plotnick has crafted a gem of a film that knows exactly — almost profoundly — what it is … even if no one else does. It never stops to explain itself with a wink at the audience that says “don’t worry, we know we’re different.” It simply exists without apology, despite existing in a pop culture that often treats art as an absolute and anything that seems different with moralizing disdain.

There’s going to be some film historian or better-than-average movie blogger that will pinpoint the exact moment when we quit loving movies that evoked profound emotions and started demanding that movies tell us how to feel emotions.

That’s not a dig at modern blockbusters or the pre-packaged quirk of “indie” movies, just a realization that while drama demands clarity of character and plot we’ve somehow confused that with the clarity of our own emotional response to the art itself.

And as of writing this, I can’t tell you exactly what I felt while watching Space Station 76, but I can tell you that I felt and what I felt was amazing.

What makes Space Station 76 work so well is not just the long list of fun, surface-level oddities that will keep you standing in front of your DVD collection, wondering if you should file it under Sci-Fi, Drama, Period Piece, or Comedy. What makes it work so well is the powerful human quality that Plotnick and his co-writers brought to the coldness of space and the emptiness of those rotating white hallways.

Space Station 76 is available on iTunes, Amazon, and Netflix DVD.

Interview: Justin Benson and Aaron Moorhead (Directors: “Resolution” and “Spring”)

When Justin Benson and Aaron Moorhead met, they were interns at Ridley Scott’s commercial production company. Soon they were working with each other on a variety of short films and spec advertisements, and when Justin approached Aaron with a genre-bending horror script called Resolution, they decided to pool their talents and resources to get it made.

Shot in 17 days on a tiny budget, the film snagged the attention of the Tribeca Film Festival and has since garnered rave reviews. Now available on iTunes and Netflix streaming, Resolution is scary, funny, conceptually unique, and definitely worth a watch.

I recently had the chance to speak with Justin and Aaron about the making of Resolution as well as their upcoming film Spring.

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So you guys just got back from Italy?

Justin: Yeah, we just got back two weeks ago. We were there for six or seven weeks, shooting Spring.

So you’ve just shot principal photography then?

Justin: Yeah, we just finished. And we did a few days in the U.S.

Let’s talk about your first film, Resolution. What was your budget, how big was your crew, and what were the day-to-day logistics like?

Justin: Uh … I don’t remember, actually.

Aaron: I think we had ten people on set most of the time. For the final scene of the movie we were up to about eighteen people.

Justin: It was really small. The entire budget of the movie was tiny. Tiny, tiny, tiny, tiny, tiny. It was just our checking account.

That’s impressive. It really does not look or feel so cheap.

Aaron: The budget on Spring is literally … twenty-seven times the budget of Resolution.

(laughter)

Justin: But I think we can honestly say, from Resolution to Spring, you can tell on set we were getting more because we had more money. It looks like a much more expensive movie.

So on Resolution did you just have crew camp out at the cabin, or did they stay nearby and that place wasn’t as remote as it seemed?

Aaron: We actually worked out a deal with a Christian children’s camp. I’m not joking, they put us all up for some really, really dirt cheap price, I forget what it was. Like, $1,500 to house the entire crew for the whole entire shoot. Something like that? And it was a five minute drive to set. We got really lucky on that one.

Tell me about how you did sound on a shoestring budget.

Justin: What sound?

(laughter)

Justin: You’ll notice Resolution doesn’t have any score, so that approach required incredibly crisp sound. So we had this incredible field mixer, who is also a composer, named Dan Martinez, who rocked it. And we had another guy who was our re-recording mixer. Nobody worked entirely for free, but they might as well have, basically. So our re-recording mixer was this guy named Yahel Dooley who is like a third director to us, to be honest. He is one of the “must haves.” Some people don’t understand our movies until Yahel gets to it. Really, his sound is so critical and crucial to everything that we do, we absolutely need him. So he designed everything. Resolution had almost no ADR (Additional Dialog Recording), it had like a couple lines here and there. And it was all for clarity, it wasn’t even for beefing up the quality of the audio. Sound is of paramount importance to us. The mix was like fifty hours long because we were pulling a favor. We were sneaking into a post house to do it. So it was an insane thing. And Yahel just went with it, he was right there with us.

Aaron: He’s incredible, he’s our secret weapon.

You shot on the RED. At any point did you discuss using DSLRs to save money?

Justin: We did. We use DSLRs all the time for new media stuff, but there are things for example … actually, I’m going to let Aaron answer this.

Aaron: There are disadvantages to those little cameras. You can shoot features on them, The Battery was shot on one and it looks awesome. You can barely tell that it’s not a RED. But I love shooting features in 4k. Especially low budget indie stuff, because if you need more coverage you can punch in to a close up, or if something is too dark you can move stops … you just have more freedom going into post production than you would on a DSLR. And with DSLRs … you need other pieces of equipment to make them look good, you can’t just grab one and go shoot with it.

Justin: There is something about the small camera look that seems campy … it’s almost silly to debate the differences between DSLR and RED, nobody is going to say a DSLR is better than RED.

Aaron: When we were making the choice it was all just coming down to budget. I’ve shot five or six features on RED and we’ve shot about a million different things on DSLR, so it’s not even a choice beyond “can we afford it?” And we got it hooked up.

Justin: Also, as a story reason, Michael is also holding the film you’re watching on 35mm film. So there could have been a story reason as to why it’s not on film, but it’s a lot easier to swallow if it looks like film, and RED looks a lot like more like film than DSLRs.

What are some things you learned from Resolution that you’ll take with you on future projects and what are some things you’ll never do again?

Justin: Well, we had a script supervisor this time.

Aaron: Usually it’s more like we’ll pick up something during the process that we’ll take to the next one.

Justin: With Resolution there were no big continuity errors by some miracle, but there was one scene where we realized we had shot the end of the movie without Chris wearing the bandage he should have been wearing. It was like amateur hour.

Aaron: Our script supervisor was this document we made way in advance that listed the things we needed to watch out for in a scene. And we could just check it before every scene.

Justin: Sometimes we wouldn’t check it.

(laughter)

Aaron: Just dumb shit.

Justin: With production you don’t think, “oh I need a script supervisor!” you think “oh, I need a camera!” But our script supervisor on Spring was … I’m not shining anyone on, but I don’t think there are better script supervisors out there. I don’t think they exist, we got the best one.

Resolution was totally your movie but I’m assuming Spring had more outside funding. Did other people have a say in the finished film?

Aaron: That’s a great question because that was our worry. Resolution turned out well because we got to do what we wanted. We took whatever risks we could and tried to make a really interesting film. So on our next film, it was like “how are we going to do this without getting into bed with the wrong people? Do we want to make another film or hold on to our scruples?” And we ended up getting really lucky by not having any outside interference again. We have a financier that pretty much lets us do what we want and a cast that’s incredible. There’s always the game of casting for sale value versus talent and stuff like that. But Lou Taylor Pucci (Thumbsucker, Evil Dead remake) is the most talented mother f*cker on the planet and he’s awesome, really awesome. He just dives right into the role. In many, many ways we got super lucky. And we just have to keep hoping we get as lucky as we keep getting.

Talk about how the next film happened, since you made Resolution completely on your own. Did it help you get an agent or manager that hooked you up?

Justin: For Resolution we got really lucky and made it into a major film festival just by submitting. And then you end up surrounded by people on the business side of things that you build relationships with. Most of the people we did Resolution with were people that we ended up making Spring with, on the business side of things. As far as agent and manager, not so much. We have kind of a manager now but the thing is, as far as making stuff like Resolution and Spring, you make that stuff outside the system and it’s kind of separate from your agent and manager stuff, in a lot of ways. There’s basically a budget range at which you can make … let’s call it “unique material.” And once you go over that it’s like … you’ll get offers for remakes or things that are a very slight variation on something that already exists, and there’s nothing wrong with that, but you definitely can’t make stuff like Spring or Resolution within that system.

If someone offered you one of those remakes would you make it and learn on their dime, or would you rather plow ahead with your own stuff?

Justin: Honestly, it’s a delicate game of playing in both worlds because they both have their advantages.

When I watched Resolution I was really taken with how you used different types of scares … do you have a philosophy about what types of scares to use? And why? Or do you just go with your gut about what’s scary?

Aaron: There’s a little bit of theory behind it. We have kind of a cowboy approach when it comes to the tone of our films, where we just kind of go and make whatever the moment is work. If it’s scary we make it as scary as we can, if it’s funny we make it as funny as we can. And for scares … it’s very rare that we’ll time a jump scare. That’s not really our thing. Sometimes it happens, but if it happens every five seconds and the person (in the movie) is like “damn, you’re always trying to fool me!” to be honest that’s like the worst jump scare in the world. And it happens way to often. But if you can get it right it’s just awesome. Our favorite thing, honestly, is just tone. When you can scare people with just the tone of dread and building unease and combine that with something that is conceptually unique and frightening, that’s our favorite thing. If we can find that and really scare people with it, that’s really cool.

The one jump scare that stands out is when Michael (Peter Cilella) goes into the cave, but even though it’s not “the monster” of the film, it’s still a scary scenario.

Justin: With supernatural horror, the hardest thing is to sit there and try to come up with new things that are scary. It’s really tough. Even if you watch something like The Conjuring which is effective, but every single thing in it has been done before. It’s tough to break new ground. When you really think about it, we’re living in a world where people have been trying to make myths since [civilization] has existed, so 4,000 years of people trying to outdo you and you have to sit at your desk and try to think of something that is hopefully not derivative and can still scare people in a new way …

Aaron: Or if not scare you then resonate with people and make people think a little bit about their humanity. Anything that can turn that on its head … and that’s the thing about Justin’s writing, he’s always trying find a way around what’s already been done. That’s one of the reasons we both get along so well, because we both mutually feel like you could do things that have been done before really well and people may like it, but it’s just already been done so it’s uninteresting to us. Not that we’re the most original filmmakers in the world, though we strive to be, but you can never get away from your past.

(pause)

That sounded way more epic than I mean, but you know what I mean.

*laughter*

Aaron: It’s always funny when people say our stuff is original and we say that’s what we’re striving for … but on the poster is a cabin in the woods.

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It’s a tough balance, because the audience does come back to see tropes. I remember seeing the poster with the arm handcuffed to the wall and thought it might be “torture porn” (which it isn’t). But while having a character handcuffed to the wall is a major element in the story, it’s not the whole movie, though I can see why they chose that image to promote it.

Justin: We mostly made that poster ourselves and we were trying to get something that was very evocative, that you’d look at and have kind of a visceral reaction. In hindsight it might sell the movie differently than it is, but what it does do — because right now it’s the DVD cover — is that it intrigues a lot of people. And even though that’s slightly different sometimes than you’re expecting, how do you sell the visual of Resolution? What is THE visual of the movie? Well, it’s a voyeuristic mind twist … how do you find the visual for that? You know?

Absolutely. To be clear, I didn’t know you guys designed the poster and I wasn’t trying to critique the quality.

Justin: No, we feel the same way! It’s totally fine.

It’s so true that Resolution has a complex idea behind it. Can you talk a little bit about how you juxtaposed the supernatural force in the movie with the addiction of Chris (Vinny Curran)? Was that your plan from the start or did it develop along the way?

Justin: The supernatural mythology came first and the character drama came second, just in the writing process. But then in the total making of the film they’re of equal importance. But to be totally honest the first thing that came to my brain was the mythology. And it’s weird. Aaron and I have made three of four things now with some kind of supernatural mythology, and with two out of those three there’s so much done with suggestion. There are whole worlds of mythology we’ve developed in at least two projects — one is a short film we’ve got coming up — that go really deep and there’s a lot suggested … but it’s fun not to get too far into it in the actual story. In Spring we get pretty far into the mythology. We talk about it explicitly quite a bit.

So much of horror is about what you don’t know and mythology is a tool we use to explain things. Do you fight for the balance to have enough info for the audience to make sense of things while keeping things vague enough to be scary?

Justin: With everything in film making you have the issue of how much you are showing and how much you are telling. I think what Aaron and I have found with the last few projects is that you just have to do both a lot. You can do the kind of film school thing where it’s just showing and you end up with something like “wow, it’s so Lynchian!” And that’s great, but if you’re not doing a story about a vampire or a werewolf or something, with a mythology that people have engrained in them, if you’re not talking about what you’re showing it’s a very different experience. And the degree to which people comprehend what is going on will be much lower. But that’s always a challenge, showing versus telling, and how much to do each.

Aaron: Whenever you think about a film with no dialog you think “impressive! Cool!” But every time I’ve ever watched a film with no dialog, I think “this is weird and they trying really hard.” The only time I’ve seen it work is in like the first nine minutes of There Will Be Blood. And why? Because he’s alone! Then as soon as he’s with people he starts talking.

Justin: At this point you could probably do any variation on the zombie mythology without dialog and people would get it. (laughs) That might be kind of an interesting thing, a really meditative, poetic zombie movie. People would totally get it.

I think a lot of indie films get basic coverage of a scene but don’t have the time or money to select shots that really get the film to the “next level” and have meaning to them. Were there sequences in Resolution that you wanted to film but couldn’t?

Aaron: Honestly, that was one of the reasons when Justin came to me with this script, that I came on board. We weren’t going to be like wearing our father’s shoes with the story, because it required the aesthetic. If we had a hundred million dollars to shoot this movie, it would have looked exactly the same. It’s the only way it could have looked.  It has to be this kind of voyeuristic, naturalistic thing. It has to look this way because there’s a story reason for it. So when Justin and I were talking about how to approach the movie, we spent a lot of time on location and we figured out what looks the best. At least so we’re not looking at garbage, you don’t hate looking at the movie because it’s a bunch of plaster white walls and shitty lighting. We were designing an approach of beautiful naturalism. We didn’t actually reference any movies, but the one person who does this really well is Terrence Malick. Now the movie doesn’t look anything like Terrence Malick, but his approach is the same. You don’t think “oh, that was well done lighting” or “oh, that gaffer was great!” instead it feels like “oh, that gaffer didn’t have to work very hard because the lighting was already beautiful.” Now our gaffer did work very hard, but we worked to make it look as natural as possible. The camera work had to have a natural point-of-view look that actually was in the script. It was written as “halfway between Steadicam and handheld” and we got this big rig that kind of looks like a scorpion that hangs the camera off my shoulder and we were able to kind of get that look. Here and there the rig doesn’t hold up, but mostly it did. And we shot Spring the same way, we ended up liking it that much.

 I’ve read that you had three months of rehearsal time with your main actors. How essential was that to the finished product?

Justin: Yeah, I think the most important part leading up to production is the rehearsal time with the actors. We actually re-write the script, the dialog, and tailor fit it to the actors. That’s how you get it looking like it was improvised. There’s almost nothing improvised, we just go through a really long rehearsal process and make sure everything is really naturalistic and conversational. Actually, it’s a thing that’s kind of scary, because as we move up in budget we’ll have to go to producers one day and say “we want to bring our actors to set three weeks before filming.” I think we save our producers money, though. Everything is really worked out before we get to set.

Aaron: It’s no joke. I don’t think any producer would believe it but that’s only because they don’t ever actually get three weeks of rehearsal so they don’t see the results. But we barely ever have to clear the set for blocking or work out kinks, because they’re already worked out a week ahead of time. It sounds like we’re just being idealistic, but actually as producers ourselves in addition to directing, we would insist on it not just for the performance but it also saves a lot of time on set.

Justin: We did nine hour work days in Italy. That’s just what they do. Normally it’s twelve over here, twelve plus, so losing one quarter of our day, the only reason we were able to make it was because our actors were so on point. And the same thing with Resolution, we had short days on Resolution. They just knew their character and walked right into it with very little adjustment. That was worked out so much earlier they had been able to think about it and process it. Honestly, I’ll say it again. With Resolution and Spring we just got super lucky because with Resolution we had that cabin accessible, so we’d just go block it out in the cabin. And even if we couldn’t, the guy’s handcuffed the whole time, you know? In Spring we took over that little city basically, that little town we were shooting in, and we were able to just go to every single location to block it out. That said, we know we can’t always block it out, it’s just always preferable.

Aaron: And it’s better for the actors, not just for timing but to be able to actually see where we’ll be shooting.

Justin: I wanted to say another thing about the way Aaron lights, is that it’s doubly impressive. I think as far as the realm of indie film goes, he is in my opinion the best DP. Everything looks amazing. But what’s especially impressive is that when we get to set he lights in such a way that he’s thinking about how we’re not going to be able to do a major relight as we establish all these things, yet he’s still making it look really good.

Aaron: The reason Soderbergh shoots all of his own stuff is because it’s just one less conversation. In our case, obviously both of us are really into aesthetics, as a filmmaker you have to be, but always when a choice comes down to more time shooting an actor’s face or more time lighting, the good news is that because I’m directing and shooting and Justin is right there with me, we can always make the right choice which is shoot more time with the actor’s talking. The actors are going to look beautiful because they’re beautiful people, and as long as my lighting isn’t garbage then we can do something for them. But, getting them more takes, letting them “feel it” is so much more important than saying later “at least it was lit beautifully but the performance was off.” No one ever says that.

Speaking of which, I thought the acting from secondary characters in Resolution was very good, notably Zahn McClarnon who played Charles. Did you have to change your approach with him given the fact you didn’t have three months of rehearsal?

Justin: Always with day-players or people that come for just a couple of days, you spend a lot of time casting. What is that saying, 90% of directing is casting? In the case of day-players you just do a really thorough audition process and hope you get your first choice (which in that case, Zahn was our first choice). And then you pray and then they come to set. You can say a few things to them, but there’s to trick to directing. You need to speak clearly and be a good communicator, but once you tell them what you want … you just hope.

Justin and Aaron are currently in post-production on Spring. If you’d like to watch their current work, check out Resolution via iTunes or Netflix streaming, or check out their short films on YouTube:

The Science of Story: Talking about Gravity with a NASA Engineer

I had the opportunity to watch Gravity this weekend with Robby Stephenson, Senior Engineer in the Mechanical Engineering Division at NASA’s Jet Propulsion Laboratory. Afterwards we talked about the science on display in the film, what they got right and what seemed off. More importantly, we talked about how these things affected the story.

We also poked fun at George Clooney a little bit, just because.

Joining us in the conversation was Regan Hutson, a photographer and science buff who had some great things to contribute.

Warning: This article is for folks that have already seen the movie. We jump around a lot in the chronology of the movie and give major SPOILERS.

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James Roland: Okay, tell us what was fake. Or what stood out to you, not just the science but whatever.

Robby Stephenson:  I’m not usually an emotional person for a movie, but my emotions were all up and down. In a regular blockbuster or something, it’s like “yeah, things are blowing up but they’re not in danger” but I guess the realism was just so good … I was getting tense and I would catch myself not breathing and gripping my arm rests.

James: I did that too and it was my second viewing.

Regan Hutson: There were points with all the debris that it almost felt like a Michael Bay film.

James: Like the second time the debris comes she doesn’t get hit at all but everything around her gets destroyed.

Regan: Right.

James: Which they kind of had to do because if that capsule even gets pierced once she’s be out of commission, so they kind of had to fake it.

Robby: The biggest thing that sticks out to me was when Sandra Bullock lets George Clooney go … there’s nothing that pulls him away. They’re in space, they’re just floating. They’re not on the Titanic!

James: I was curious about that, because they stop sharply …

Robby: Yeah, so once you stop, you’re stopped. Nothing’s gonna make you move any more.

James: Clooney says the ropes are too loose and then you see her giving way …

Robby: But there’s nothing pulling on him.

James: My thought was they did such a good job with the physics in the beginning  …

Robby: I had the exact same thought.  When they were on the space shuttle everything looks really good, with the bolt floating away and her twisting around … but once they got on the space station I felt like the quality suffered a little bit.

James: A little bit, yeah.

Robby: All they would have had to do was have something hit the space station and it was rotating, then you’d have the centrifugal force. That would have been enough to pull him away. But it was fairly stable from what I could see.

James: Yeah.

Robby: But they got a lot of stuff right.

James: What about the fire, did that seem realistic to you?

Robby: Yeah, fire is one of the biggest dangers up there and they’ve had a couple of small ones.

James: And it’s orb-like?

Robby: Yeah, you should watch some of the videos they have with the physics of flame and candles and water in zero gravity.

James: Someone pointed out to me that even though you have pressure from your body, your intestines are used to the pull of gravity so they are affected as well. They’re essentially floating inside of you, something I hadn’t thought about.

Robby: Space is a constant feeling of falling.  It’s like going down the side of a roller coaster.  Something like half to two thirds of astronauts get sick, they expect it.  I think they don’t plan anything for their first day up there.

Regan: One of the things I couldn’t get out of the back of my head was  out of the entire international space station … nothing breached it. So the entire thing is still full of oxygen.  Which is kind of necessary for there to be some hope for her to survive, but it seems really, really unlikely.

James: Unless there was a hose inside she could plug into for oxygen, but I don’t know if that even exists.

Robby: Yeah, I don’t know a lot about the suits. But I do know you can’t take them off that fast.

James: That’s a good example though of where they needed to fake some things for the sake of story.  Later she sees she has seven minutes before the debris comes again, and in the next scene she’s outside the ship and I’m thinking “just seven minutes to get the suit on and get outside, you’re gonna rush and forget something.”

Robby: Yeah, everything was really compressed.  They don’t do anything fast.

James: To me, stuff like that is a given in a movie. If you go in nitpicking that then you’re missing the point.

Robby: I’ve observed space walks and it’s corn growing … I mean, it takes two hours to do anything. You want to see the highlights!

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James: It’s interesting. You could argue that because the whole movie evolves (or devolves, depending on your world view) into a story of faith, that as she goes along it gets more and more incredible and less realistic.  I don’t know if that’s intentional or if I’m just reading into it.  Like, what do you feel about the re-entry scene? Sandra Bullock’s character says she has a fifty-fifty chance, but I think I remember learning it’s a lot less than that … isn’t there a really narrow window where you won’t burn up?

Robby: Yeah, there really is.  I think the Soyuz are fairly foolproof, I mean they’re Russian so they’ve been flying them for 40 or 50 years. It’s an automated system. But you gotta hit a narrow window and get everything oriented the right way.

Regan: Wasn’t there a mission where just a small piece of damage to the shielding caused the entire thing to collapse during re-entry? Just knowing that, the probability seem very low [she’d survive]. But I guess the capsule was internal through the whole thing until she starts to re-enter so the shielding could have been protected.

James: My take on it was that wasn’t how it was supposed to go down, but because it was already falling she went down in the wreckage and then it broke apart around her. But then she was spinning and it righted itself, so I’m assuming that’s automated.

Robby: It is designed to right itself, a heavy side down kind of thing.

Regan: So the aerodynamics keep it oriented so the shielding carries the brunt of the heat.

James: What did you all think about the fire extinguisher scene? In a way I think the filmmakers fought against themselves because they did such a good job showing how fast they are moving and how hard it is to grab on to another moving object that it ultimately seems impossible.

Regan:  I think the question in that scenario is would a fire extinguisher have enough thrust?

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Robby: At the end when she ran out, she threw the can away from her to get a little extra thrust, I thought  that was a nice touch.

James: So that would actually work?

Robby: Yeah, it’s a change in momentum. You can throw anything and you’d get somewhere.

James: When she launches from the ISS and goes to the Chinese space station and makes the leap … presumably that’s incredibly fast, right?

Robby: If you think about it … it took her about an hour to get there so … orbital dynamics are funky.  Once you point in the direction you’re going you just coast. You see that when the two astronauts are tethered together.

James: Is there a certain amount of friction from solar winds?

Robby: There’s enough friction that you have to care about it when it comes to satellites, but it’s minimal. It would take like a month to slow down.

James: So how fast would you say that they were going?

Robby: Relative to each other? They’re all going 20,000 miles an hour. But the relative rate … a couple miles an hour? One to ten miles per hour, something like that? Which is enough to jerk your arm pretty good, imagine trying to catch someone rolling down a hill.

Robby: So what happened to the Chinese astronauts? Did they evacuate?

James: I assumed so, but why did they leave an escape pod?

Regan: Wouldn’t you want any evacuation system to be redundant in case the first didn’t work?

James: Good point. As near as I can tell, because I’m not an expert, all the points where they fudged the science were for story points.

Robby: Yeah.

James: Like when she gets thrown off at the beginning, the chances of him finding her seem so slim.

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Robby: Yeah, you couldn’t see anything out there.

Regan: Maybe the way she was spinning she was the only intermittent light source.

Robby: Yeah.

Regan: One thing that bothered me … do you remember the Radiolab episode where they’re talking to the astronaut, and he talks about how black the shadows are?  Having a photography background and paying attention I kept thinking “there’s definition in those shadows, that shouldn’t happen!”

JamesBut that’s just such an amazing opening and they have to get themselves out of it somehow. Probably every step of the way the filmmakers would ask “can we do this?” and the science adviser would say “no” and they’d say “well … we’re going to do it anyway.”

Robby: They don’t really have a jet pack like that, though.  I mean, they have maneuvering units but you don’t have nearly that capacity for flying around.  I don’ t even think they use them anymore.

James: The key word is “prototype”, George Clooney calls it a prototype.

Robby: Yeah, they throw that in there to justify it.

James: My thought was that it’s such a big deal to un-tether, what if the jet pack failed? But that’s sort of George Clooney’s character in this, he’s really out there. Kind of one note.  It’s maybe the most one note character he’s played … when they get to the dream-version of him, there isn’t even any hyperbole, that’s just him!

Robby: I have to admit (regarding the dream sequence),  my first thought was “he couldn’t have done that, that’s really stretching it!”

James: And at first you can’t see the astronaut’s face, so you think maybe it was another survivor or a rescue mission … then they open the hatch.

Robby: And you can’t do that!

James: And I thought “are they really doing this, going for a bleak, dark humor ending?” He climbs inside, looks at her dead body, and goes, “whoops.” At first you can’t figure out what’s going on, then as he starts to talk it dawns on you that there’s only one option … and it’s cheesy.

Robby: Yeah. I half expected her daughter to appear.

James: She’s hanging outside the window, “Mom! Mom!”

*Laughter*

James: From then until the end is where they just pour on the cheese.  I actually felt the earlier stuff is more powerful. When they’re just floating by and he’s talking to keep her sane, and she has that little monologue about her daughter dying. It’s so incredible.

Regan: I think one of the things I appreciated because it was in the same tone but it doesn’t hit you over the head as much was when she gets to the ISS and she takes off her spacesuit and just floats there.

James: So beautiful.

Regan: The shot turns into her as a fetus in the womb, down to even the umbilical cord!

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James: And it’s a shedding of the cocoon with the space suit … I felt that shot was powerful and earned. I thought the one at the end that didn’t work as well, because it was kind of a repeat thematically, was the “evolution” shot when she crawled out of the water.

Regan: Her struggling to get up on her feet was pretty justified.

James: True, but the angle they chose to film it was very specific.

Robby: Then they shoot up at her as she staggers off.

James: You half expect to see a monolith and she starts dancing around it with a bunch of apes.  It’s a beautiful shot, but it seemed a little on the nose to me.

Regan: That’s funny, that association didn’t occur to me until you said it.

James: I’ve heard other people talk about it, but maybe it’s more subtle than I thought.

Robby: I just thought it was cool they acknowledged how hard it is to walk after being in space because of the muscle loss.

James: I love when Sandra Bullock laughs because of the irony of the moment.  She has some good dialog and some cheesy dialog throughout the movie, but she owns all of it.  There’s so much talking to herself.

Robby: That’s got to be hard for an actor.

James: It is. And her character changes SO much by the end, she’s great.

Regan: It’s like a miniature version of Castaway with a female lead once George Clooney is gone.

James: George Clooney is Wilson?

Robby: “I’m coming for you!!!!!”

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James: She goes and buys a cardboard cutout of him when she gets home.

Regan: So that’s why his character’s so one-dimensional.

Robby: There it is!

James: Wow. Ouch. 

Regan: I wondered about when they get back to the space shuttle after everything’s destroyed, it didn’t make sense to me that there would be things floating around inside. I thought every loose object would have been evacuated when the hull was breached.

Robby: They do keep things tied down.

Regan: But there were little things like the Marvin the Martian doll and pens, all floating freely.

Robby: Yeah, so that should have been blown out, I think you’re right.  I will say this, the realism that they miss, which most people won’t notice …  is the orbital dynamics. The space stations aren’t all that close to each other.  The Hubble is in a completely different orbit.  And orbital dynamics are weird. I took classes in this. ‘Cause to go faster you first slow down and get in a lower orbit, then speed up and get to a higher orbit. When you trade altitude for speed, it’s all completely counter-intuitive.  So flying an approach vector, when they dock to the space station or something, it’s very non-intuitive.

James: So you go faster when you’re lower? In the same way that the outer edge of a record is moving at a different rate of speed from the center?

Robby: It’s the reverse of that, because on the outer edge of a record you’re going faster,  but in space when you’re in a higher orbit you’re actually going slower.  So to go from a low orbit to a high orbit you speed up, but by the time you get to the other side of the orbit you’re going slower and you would shoot your rocket in the opposite direction of what you might think.  It’s weird.

James: Wow.

Robby: So they dock from beneath, from the Earth direction, but it’s counter-intuitive, you can’t just point where you want to go and shoot your rocket.

James: And [the space stations are] at different altitudes.

Robby Yes. But even if they were, you can’t just speed up and go there, because as you speed up you’ll change orbit.

Regan: It make sense to me that something orbiting at a lower altitude needs to be moving more quickly so that the centrifugal force is countering gravity, but if you are at one orbit and you just push yourself down, are you going to increase in speed for some reason? Or do you have to push yourself to increase speed so that your orbit doesn’t degrade?

Robby: The weird thing is that it’s a little bit of both. So if you’re in a circular orbit your speed is the same everywhere.  But if you’re in an elliptical, if you go oval, your speed varies quite a bit.

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James: In the movie they make it seem like they could just shoot around and visit each other up there.

Robby: And that was definitely necessary for part of the story.

Regan: We’ve all been watching movies set in the future where they fly around in space like they’re in planes.

James: I’m curious. Everyone’s been talking about the realism and all the things they can find wrong … but I don’t remember people talking this much about the realism of Apollo 13 when it was released, do you?

Regan: Oh yeah, I do.

Robby:  I read things about how they had the wrong patch on their suits!

Regan: Do you mean picking it apart the same way?

James: Yes. Or lauding it.

Regan: I remember seeing an interview with Ron Howard where he talked about the premier and how they invited folks that worked on the Apollo missions and how they couldn’t believe some of it was done with computer.

James: Not to knock Gravity at all, but when everyone was talking about how realistic it was I just thought “well, Apollo 13 did it years ago.” But they also  had actual events to build on, Gravity is a fictional event.

Robby: That debris problem is very real up there, though.  There’s lots of junk up there.  And NORAD has to track everything down to the size of a basketball or something like that.  And every now and then they have to move the space station out of the way to keep it from getting hit.

James: Does the Earth’s rotation affect all this? Can you put something in orbit counter to the Earth’s movement?

Robby: Yes, but it just takes a whole lot more fuel.  Launching eastward is a whole lot easier than launching westward.

James:  So [in the movie] the debris is traveling the same direction as they are.

Robby: If you have an explosion it’s going all over the place.  The movie said something about the debris moving at 20,000 mph relative speed, which means it’s actually going about 50,000, I don’t know if it could have gotten that fast. But if you go look at the Endeavor space shuttle down at the science center and look at the windshield, it’s pitted.  That’s specks of dust going 20,000 miles per hour.

James:  Seeing it a second time I was determined to figure out how they did certain shots, but it’s a testament to the story that I got sucked in again and forgot to do that.

Robby: They got the northern lights in there.  That made me catch my breath. A lot of astronauts talk about seeing that. *pause* It really is a great movie.

James: Despite how terrifying it is, there’s gonna be a huge influx of applications to NASA.

Headed for Destruction: A Review of Wake in Fright (Drafthouse Films #8)

Anthony Buckley found treasure in a dusty Pittsburgh warehouse.

His journey spanned two years and three countries as he searched storage areas in New York, London, and Dublin before finally tracking down Wake in Fright, a film that he’d edited forty years before.

GrantGunHe probably looked like this.

From a large box labeled “For Destruction” Buckley pulled out 200 reels of the almost-forgotten cinema masterpiece. As far as anyone knew, it was the only print in existence. It was scheduled to be incinerated one week later.

The film was shipped back to Australia, where Deluxe Lab in Sydney spent another two years repairing the damaged negative, frame by frame.  The fully restored movie was released in theaters in 2012.

Back in 1971, Wake in Fright premiered at the Cannes Film Festival to rave reviews, then went on to play in France for five months.

But Australian audiences balked at the brutal portrayal of their country, leading to poor box office returns. According to actor Jack Thompson, during one screening an Australian man stood up and yelled at the screen, “that’s not us!” To which Thompson yelled back, “sit back down, mate. It is us!”

Distributors also felt the film was too intense for American audiences , so they released the movie stateside to a single art-house theater. It opened on a Sunday night in the middle of a blizzard, and then promptly disappeared from public knowledge.

Given the film’s history, the fact that it’s now available on blu-ray, DVD, and Netflix streaming is nothing short of a miracle. Luckily, the film lives up to its legend.

“I saw [Wake in Fright] when it premiered at Cannes in 1971, and it left me speechless. Visually, dramatically, atmospherically and psychologically, it’s beautifully calibrated and it gets under your skin one encounter at a time.” – Martin Scorsese

Starting off with a harsh, barren landscape shot that rivals the intense beauty of David Lean’s work, the film grabs its audience by the shirt collar and doesn’t let go until its final moments.

The story is largely plotless, following a burnt-out school teacher named John Grant as he travels from his one-room schoolhouse in the Outback to his girlfriend in Sydney for Christmas break.

On a layover in the haunted little town of Bundanyabba, he makes a drunken decision to stake all his savings on a game of Two-up (an Australian game of chance) and the result sends him spiraling into a lost weekend of cheap beer, hot sand, and existential delirium.

Wake in Fright is one of the most experiential films you’re likely to see. While it follows a linear storyline it also eschews normal dramatic narrative. It’s simply a series of seemingly unrelated events, building an ever-increasing sense of dread punctuated by bursts of bizarre violence and sexuality.

SpitWorst. Drinking game. Ever.

To describe the events of the story wouldn’t do it justice. Other than one notable and infamous scene involving a kangaroo hunt — a scene so brutal it elicited a special postscript explanation from the producers —  the film consists largely of sweaty men drinking beer and getting in fights.

It’s the style of Wake in Fright which makes it a masterpiece. The movie starts off staunchly in the land of Realism and slowly travels into a dreamlike world, culminating in Grant’s final epiphany by way of a literal nightmare.

Many times throughout the film I found myself squirming in my chair as if I was watching a tightly plotted thriller, yet in retrospect nothing much was happening.  The setting, dialog, sound, and imagery are all designed to unsettle the audience and make them feel as if they are in danger when really Grant is only in danger of himself.

It’s here that Wake in Fright really shines, by using the Outback’s brutality to reflect Grant’s own failings and insecurities. The fabulous script by Evan Jones contains no voice over and hardly any pointed character exposition, so director Ted Kotcheff brings subtext to the surface by using startling imagery, most famously a dream sequence involving two “exed out” pennies falling into the eyes of Donald Pleasence.

DonaldPennyEyesPenny for your nightmares?

The stunning visuals and permeating tone of dread are a testament to Kotcheff’s talent, especially since the most notable entries to his later resume are the first Rambo film, Weekend at Bernie’s, and multiple episodes of Law and Order, all things which have a certain value but fall short of the deft touch on display in Wake in Fright.

With a minimalist plot and atmospheric cinematography, it’s up to the actors to provide the emotional core of the picture. Gary Bond’s take on John Grant is subtle, subversive, and often overlooked amidst the balls-to-the-wall performances of the other actors. He’s a slow burn that at first might seem boring, but when you compare where he starts out to where he ends up, the change is staggering.

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Before / After

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Still, it’s Donald Pleasence as Doc Tydon that steals the show.  As a horror fan I’ve always had a soft spot for Pleasence as a Halloween alum, though never gave him much credit as a serious actor. But from his spine-tingling opening line to his frantic, homoerotic grappling match with Grant near the end of the film, it’s a phenomenal performance that swings for the fences while bringing a deep, emotional undertone of sadness and desperation. It’s easily one of the most underrated film performances I’ve seen.

DeathbyDonaldFoster’s: Australian for homoerotic.

Two other actors of note are Jack Thompson and Chips Rafferty, both staples of Australian cinema. Thompson plays an aggressive hunter who all but kidnaps Grant for a night of debauchery. His showstopping kangaroo hunting scene is a force to be reckoned with, a literal wild ride that seems to ooze sweat and gasoline, predating the Mad Max car chases that made Australian films famous by eight years.

ThompsonScreamFor the love of God, CUT!

Raffery’s turn as Jock Crawford gives the film a sort-of moral center. At first portrayed as another aggressive simpleton, Jock’s return at the end of the film reveals him as a kind-of father figure. Rafferty has a John Wayne quality about him, a “man’s man” with a dash of goofy charm. He commands the screen with sheer charisma and he’s a joy to watch. This was his last film (he died the year it was released) and the thought of his performance just one week away  from being destroyed by a fire is heart-wrenching.

From its production to final distribution, forty years later, Wake in Fright is a little miracle of cinema.

It’s apt that a film about one man’s journey through a bleak, existential valley of despair spent so many years inknown and on the brink of destruction. But like its finale, the film ultimately stands as a symbol of hope, that we humans will eventually get past our immediate trappings to see better days ahead.

Drafthouse Films distributes rare, visceral cinema. Many of their films are available on Netflix streaming and you can join their Alliance membership where they mail ten films to your door on gorgeous blu-rays loaded with special features.